Sunday, January 20, 2008

Week 29: More slimes, with reactions and attacks

I added a couple more battle features and cooked up two more test enemies to demonstrate them.

First, by popular demand and to honor video game tradition, red slimes. They react to the player's presence by attacking when you get close (rather than acting randomly as the original ones do).

Then I started adding the capability for combat creatures to "shoot," which encompasses short-range attack moves as well as projectiles. Demonstrating that, we have yellow slimes who make a sparky-looking attack but have no relationship whatsoever to Pika***.

(The shot should be aimed at the player, but it isn't yet. And I have more work to do getting the collision detection right, and the configuration data setting is a mess and needs to be cleaned up, but I'm out of time for this week.)


Dev 3: More Slimes from Griffin Knodle on Vimeo.

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