Wednesday, January 16, 2008

Week 28: More basics, now with knights

This week I got some good things done behind the scenes (i.e. they won't be obvious from the video, but they were important). The big one was tracking each character's orientation and using that in evaluating hits. The upshot of that is that now you have to actually run into the enemy to attack (rather than before where the slime would get hit even if it ran into you from behind).

I also created a second test enemy to show off the orientation functions: a knight, which you have to attack from one of the non-pointy sides. =)

(Also some small fixes, such as the slimes no longer killing each other.)

New video:

Dev 2: Knights from Griffin Knodle on Vimeo.

No comments: