Wednesday, April 30, 2008

Version 0.900, and a real web site

Sorry for the radio silence lately. It's way past my bedtime, so details will have to wait, but for now: Version 0.900 is out. Head on over to the new web site and try it out.

Wednesday, April 2, 2008

Week 39: Life intervenes

I've been sick and busy, my wife's been sick and very busy, and our poor doggie's been very sick. In short, I haven't done much on the project lately and haven't touched it for a few days. All I've done is some planning, and made some design decisions I'd been putting off. Most notably: No healing magic; various potions for healing and other effects, bought with money, no inventory limit, so balanced by money resource instead (this means I'll have to balance the player's money carefully, but that shouldn't be too hard); arrows cost money per shot but have no stock limit (like in original Legend of Zelda). You may notice that in all cases I've chosen the easiest and simplest design option out of the ones I've considered. Yep. No time to make things any more complicated than they need to be.