- Magic and MP: I want to allow characters to cast spells without MP at a penalty, to avoid the phenomenon my friend Dustin pointed out where you never use your cool magic because you're afraid of running out. I'm tentatively thinking that you can cast a spell instantly by spending MP, or you can spend time charging the spell (gathering magic power, if you will) to reduce the MP cost. If you have no MP stored, you can still cast a spell, you just have to charge up the full amount first.
- Normal battles will range from a couple of easy enemies to lots of and/or harder enemies. This works with the above idea of your MP being stored-up quick extra firepower.
- I'm toying with the idea of making it so in order to cast the more powerful spells, you first need to cast a "field" of that element around yourself. My idea here is to add a tactical / positioning issue to your strong abilities -- if you get knocked out of position, you can't do what you were planning to.
- In general, I think it's interesting for battlefield positioning to be tactically important. Nope, no more detailed thoughts on that, just a principle on my mind.
Sunday, July 15, 2007
Development Diary Week 2 -- Nothing to see here, move along
This will be a short update. My plans for big productivity Friday died along with my main computer's motherboard. So all I have this week is a couple of minor design thoughts.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment